DreaMeScape
DreaMeScape is a Turn-Based experimental Strategy game, in which you take control of 5 kids with different skills and personalities, to overcome their fantasies, to eventually overcome their inner weaknesses.
Development: The game is being developed in Unity3D using the C# programming language.
Features Implemented: I am responsible for the initial framework of the game, repository management, and the following features:
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Setting up the game board with all the pieces in their initial positions.
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The AI of pirates that have behaviors such as patrol, target the closest player piece, group up and restrain a particular player piece, block a certain a path, or flee.
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Implementation of cannons that involve showing its radius, changing the mouse cursor to a crosshair to indicate it being selected, showing the charges by showing the number of cannonballs beside it, and usage of cannons to damage pirates.
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The character ability visuals on the game board.
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The camera focus on pirates during their turn.
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The billboarding of the sprites.